Second in a 3-course series on the methods and theory of computer graphics, this project-oriented course explores how to describe shapes, movement, and lighting effects beyond the built-in abilities ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
Bjarne Stroustrup, the creator of the C++ programming language, once said that "our civilization runs on software." This statement is impressively backed by reality, in which software controls a huge ...
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