Researchers at Stanford University have developed a way of speeding up the display of chip layouts by borrowing techniques from the world of 3D animation. Jeff Solomon and Mark Horowitz used ...
A texture mapping technique that produces the most realistic images and requires the most computations. This technique is used in conjunction with MIP mapping, which provides texture maps in different ...
I hate texture aliasing. This can be a problem because I also love 16x anistropic filtering on my Radeon 8500, which when combined with aggressive game LOD bias can result in irritating aliasing ...
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