With NVIDIA’s RTX 50-series graphics cards, PhysX support was dropped. Recently, NVIDIA decided to bring PhysX support for select games back—but does it even matter? PhysX was a huge feature of its ...
Nvidia is reactivating a feature that many of you may have already written off: The new Game Ready driver 591.44 brings back PhysX support for selected older games. For owners of a GeForce RTX 50 ...
Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. According to Tom’s Hardware ...
TL;DR: NVIDIA's RTX 50 series no longer supports 32-bit CUDA applications, affecting older games like Batman: Arkham Asylum and Borderlands 2, which now run PhysX calculations on the CPU, causing ...
The beauty of the PC platform is its backward compatibility. The whole reason that x86 and Windows have survived as long as they have is because they have largely preserved compatibility with old ...
As in use the 2nd GPU as dedicated physx and the 50xx as your video card? Has anyone actually tried that? I can't imagine that's a configuration that's had any testing by Nvidia themselves. I did skim ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror's Edge, Borderlands 2, ...
TL;DR: NVIDIA's PhysX and Flow technologies are now fully open-source, with source code available on GitHub under the BSD-3 license. This allows developers to update older 32-bit PhysX games for ...
One of the controversies surrounding the ongoing launch of the GeForce RTX 50 series concerns the fact that it has dropped hardware acceleration for PhysX effects in 32-bit games. This affects the ...