This chapter considers the potential to scale up the use of simulations and games for science learning. The first section provides an overview of current market penetration of games in formal and ...
Citizen Science Salon is a partnership between Discover magazine and SciStarter.org. In today’s world, computers both big and small produce vast volumes of data in record time — millions of trillions ...
In 2020, a new minigame appeared in the video game Borderlands 3, located in the resident scientist’s laboratory on the spaceship Sanctuary III. Although the arcade game may seem like just another way ...
While we might imagine a scientist as a chemist concocting substances in a lab, or a biologist diving with sea creatures, the reality is often far more mundane. Much of science involves collecting and ...
A physicist, a gamer and two editors walk into a bar. No, this isn’t the setup for some joke. After work one night, a few Science News staffers tried out a new board game, Subatomic. This ...
Games have become increasingly ubiquitous, with the enormous potential to be effective at reaching and teaching audiences. There are a few notable examples of games that tackle some of the important ...
In a groundbreaking new study, researchers led by the University of Massachusetts Dartmouth have shown that players of the online citizen science game Foldit can successfully refine and improve ...
This story is a part of Science Friday’s end of year celebrations. Explore the science news that defined the decade, staff stories of the year, read the best science books of 2019, and join the ...
Terrence Smith has been writing since his early childhood, when he wrote his first fanfiction: Taz in the Temple of Cyber Power. He has grown up on Sony, Nintendo, and Microsoft consoles in the ...
Tabletop role playing games (TTRPGs), like Dungeons and Dragons (DnD), recently exploded in popularity with the help of video games and web series. Unlike traditional board games, TTRPGs combine ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
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