With Make It So: Interaction Design Lessons From Science Fiction, authors Nathan Sherdoff and Christopher Noessel give us an in depth survey of the best ideas that sci-fi movies have to offer for ...
A exertion of pressure in the form of a pinch against the mug or phone in a users hand, for example, could signal the computer to stop or start a musical selection (device prototype pictured). Of ...
Every design tells a story. Every story has a design. It’s your job to connect the two. It takes planning and thoughtful design every step along the way. Effective storytelling requires that you use ...
Part of UI design focuses on creating aesthetically pleasing and user-friendly interfaces for software, websites or smart devices. Well-designed systems not only include solid features or stable ...
There are two fundamental approaches to usability. One is usability by evaluation; the other is usability by principles. Usability by evaluation involves dissecting a design to find its strong and ...
While at the San Francisco Auto Show last year, I wondered why car dashboards were so wrong? Every car — regardless of category or price — had the same mess of dials, buttons, lights and screens ...
The importance of ergonomics in hardware design is easy to grasp, if not always simple to carry out. The end goal is to make a device as easy and comfortable to use as possible, both physically and ...
Great user interface design is invisible. But when bad designs pop up, it can complicate an otherwise simple process. User Inyerface, a short web game created by Bagaar, is an example of what happens ...