In the repo you will find code for achieving a cubist like effect on meshes. The effect is done in vertex shader by adjusting camera view matrix per voronoi segment (created based on world space ...
#OctopusEffects, #Blender Simple way to create ice material in Blender 3.1 Timestamp 00:00 Introduction 00:10 Setup 00:50 Shader Hope it is useful to you Thanks for watching UN risks 'imminent ...
This project demonstrates a procedural space generation system built in Godot Engine, focused on creating a seemingly infinite grid of stars. Each star can be interacted with to reveal the planets ...
Abstract: Designing large virtual cities manually is time-consuming and resource-intensive, particularly in games and simulation development. This study presents a multi-zone urban automated ...