The use of virtual reality (VR) is expanding across industries, but its large-scale application in educational settings has ...
Overview Immersive VR apps are changing how students learn by making abstract subjects like math, science, and languages feel ...
The virtual reality (VR) market is projected to expand from US$ 43.58 billion in 2024 to approximately US$ 382.87 billion by ...
The metaverse market offers opportunities in AI, AR, blockchain, and VR as it becomes key in Web 3.0. Major growth areas ...
Miami University student Jack Nomina wins award for VR haptics research with potential healthcare and astronaut training ...
Study finds that VR headset technology can help astronauts combat space motion sickness after returning to Earth.
Colleges and universities deploy immersive artificial intelligence and virtual reality learning environments that build ...
From interactive diagrams to A.I. assistants, virtual tools are beginning to supplant physical dissections in some classrooms ...
University of Texas at Dallas researchers have designed a unique interface that allows users to transform everyday objects ...
The Nexus NX1 system from 1HMX enables teleoperation and training of humanoid robots, realistic virtual reality, and ...
SAN JOSE, Calif., Nov. 19, 2025 (GLOBE NEWSWIRE) -- zSpace, Inc. (NASDAQ: ZSPC), a global leader in immersive augmented ...
See how Steam Frame's 144Hz display, eye tracking, and Steam VR focus compare to Quest 3 mixed reality, price, and standalone games. Learn ...