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A trio of Monolith Soft developers have said that using procedural asset generation made it a lot easier to make Xenoblade Chronicles 3’s vast world map.
The Nintendo Entertainment Podcast is here, and with two weeks left until the Switch 2 launch, the guys are bracing for its ...
20h
The Outerhaven on MSNMonolith Soft Has “Bottom-Up” Hierarchy In Order To Get Things Done ProperlyMonolith Soft continues to set the tone for how developers should handle game development, including how the company's ...
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The Ministry of Health and the President’s Office – Regional Administration and Local Government (PO-RALG), in collaboration with dental stakeholders, have announced the first-ever Tanzania Dental ...
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